KSP 1.11.0 broke a lot of old add'ons

Impossible Innovations

On Impossible Innovations, I decided to do a more comprehenssive test.

I build this hack:

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And, unsurprisingly, it exploded on launch as expected.Curiously, this time the root part was kicked into orbit!

In a way or another, I remembered to take a screenshot if the mission report. Observe the pornographic numbers on the part's heat! Well, that explained the awesomeness of the explosions!

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So I activated the cheats:

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And tried again:

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Obviously, the heat is not the only thing not being initialised correctly...

And the damned thing exploded with cheats activated! o.O

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Well, so let's deactivate the cheats and launch something to be able to be at the Flight Scene:

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Anything goes, it's only an excuse to be able to go to the Flight Scene.

Now I spawned the very save craft using Vessel Mover:

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And everything is working fine now!

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From now on, I spent some time playing with the thing to see if something wrong happens.

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Other than the usual, shite, landing, everything worked perfectly.

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And that's it. Now we have yet one more stupid misbehaviour from KSP to try to cope with! :-/

Frankly, I still playing on 1.7.3. And I don't see any reason to change that in the near future. :-!


Lisias
2020-1229